This is the progression of my interactive narrative, Just an small points as to what events will happen throughout the chapter and also where the plot starts to branch off to differing possibilities.
START
> Panic, Genreal Hustle and bustle, citizens having been told to seek reufe at the museum
> Silhouette of main character & companions getting split off
>M/C trips and falls
> Looks up to see everyone is gone, as if vanished
> She rushes to the museum
>Main door locked
>She run to the side of the building in hope of a side door
>Thankfully there is a staff entrance up a set of stairs, which she immediatly dashes up
> She slams the door behind her
>Slumps to the floor, gripping her hair
> The door bangs loudly, jerking her away from it
>She flees, going down a set of stairs which lead her to a large dark room, the floor somwhat damp
> Leaving that room, she searches for other people or anything to help her situation.
>Walking down the long corridor the previous room lead her too she gets close enough to a sign on the wall saying 'Main entrance, Information desk'
> The main room is considerably darker than the first room, She continues to walk to the other end of the room however
>Felling around the walls she stops at the front door, upon further examination it is boarded up...until her hand feels something wet and warm.
> She pulls her hand back to get a better look, even in the darkness it is obviously blood.
>She backs away from the door, tripping on something, causing her to fall yet again.
>Landing ungracefully on her behind she seeing the culprit of her fall and resembles the shape of a human appendage.
>Linking the blood to the item in question on the floor she reaches out to quell her curiosity.
>She grabs the item to see it is only a mannequin arm.
>Overwhelmed with rage that an inanimate object caused her so much stress she throws the arm away.
> Pulling herself off of the floor some voices start making themselves clear.
>Slides behind a large display case, hiding away in case the voices are possibly hostile.
> A hand grabs her shoulder, causing her to smack her assailant round the mouth
>The second voice makes themselves known, a museum guard, the 'assailant' a doctor
>They talk about what is currently happening, as the doctor recovers
>Agreeing to seach the area for other survivors, they choose to split up and everyone takes a pick of what item they wish to take on their search
>She picks her item and the group agrees to meet back at this area in 20 minutes
>ITEM CHOICE:
TORCH
SKELETON KEY
NIGHTSTICK
Torch
>The Main character chooses to take a closert examination of the area
> She moves of a bit further than initially intended
>She tries to open an ajar sliding door, however she isn't strong enough
> She notices shadows moving
>Main character rushes to a hiding place, a dead end corridor
>She hears whatever the thing is getting closer
>Backing further away, elbow hits a vent cover
>Chapter ends with her peering into the vent.
NIGHTSTICK
>Preferring self defence, she has to feel around the area
>She finds the ajar sliding doors, however with the nightstick she can open it
>Inside is a corpse, also an old fashioned key and a note
>Before she has time to read it she hears a loud 'Crack' noise
> Flicking the weapon out to it's full length she sneaks out of the room
>She stops behind the last cover she has before the dorrway, not wanting to make a run for it just yet, she throws the stick as a distraction
>fruitful with her efforts she sliently jogs to the doorway
> However before reaching the exit a shadow bounds into her, knocking her flying out of a window
>She lands in a botany exhibit, her hand twitches
KEY
>She makes her way to the upstairs balcony, in hopes of seeing her sister outdit
> She bursts through the door and falls to her face
> The door slams shut behind her
>She can see and unmoving figure standing in the middle of the garden
> Something looms over the main character
GAME OVER
No comments:
Post a Comment